Textual analysis/ media language
25/03/25
Textual analysis and media language
Sound:
Diegetic - within the text e.g. dialogue sound effects music a source within text
Non diegetic - added in afterwards e.g. added in music
On screen sound - when see the source of sound
Off screen sound - when cannot see source of sound
Parallel - sound matches the action - in a playground full of children screaming and laughing happy sound
Contrapuntal - doesn’t match the action - sound complete opposite
Editing
Fast editing - anxiety creates pace
Slow long scenes - more relaxed
Transition - fade, straight cut dissolve and wipe
Editing psycho
Before attack
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After attack
Camera:
- Shots, movement and angles
- Extreme close up- emphasise importance or significance close up- emphasise how important character is mid shot - (waist up or down) creates action and enigma sees more background long shot - whole body visible and even more background sees where character is puts in context wide shot- vast area establish area u are in POV shot - camera acts as eyes of character
- Low angle - character in position of power and makes viewer feel inferior high angle - makes character look vulnerable and puts viewer in position of power eye line level - all equal over the shoulder - camera over shoulder of subject and revealing what they are looking at
- Pan - left to right tilt - up down (emphasise how large or tall something is) tracking shot - move along with actor track in out forward back tracks the movement crane shot, birdseye view worms eye view steadicam - reflects how character is feeling
Miss - en -scene
- Setting and props, facial expressions and body language , costume hair and makeup, lighting and colour, positioning of characters and objects in the frame
Lighting
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