Textual analysis/ media language

 25/03/25

Textual analysis and media language

Sound:

Diegetic - within the text  e.g. dialogue sound effects music a source within text 

Non diegetic - added in afterwards e.g. added in music 

On screen sound - when see the source of sound 

Off screen sound - when cannot see source of sound 

Parallel - sound matches the action - in a playground full of children screaming and laughing happy sound 

Contrapuntal - doesn’t match the action - sound complete opposite 


Editing 

Fast editing - anxiety creates pace 

Slow long scenes - more relaxed 

Transition - fade, straight cut dissolve and wipe 




Editing psycho 
Before attack
IIIIIIIIIIIII.13/14     IIIIIIIIIIIIIIIII 17
After attack 

Camera:

  • Shots, movement and angles 
  • Extreme close up- emphasise importance or significance  close up- emphasise how important character is mid shot - (waist up or down) creates action and enigma sees more background long shot - whole body visible and even more background sees where character is puts in context wide shot- vast area establish area u are in POV shot - camera acts as eyes of character 
  • Low angle - character in position of power and makes viewer feel inferior high angle - makes character look vulnerable and puts viewer in position of power eye line level - all equal over the shoulder - camera over shoulder of subject and revealing what they are looking at 
  • Pan - left to right tilt - up down (emphasise how large or tall something is) tracking shot - move along with actor track in out forward back tracks the movement crane shot, birdseye view worms eye view steadicam - reflects how character is feeling 

Miss - en -scene 

  • Setting and props, facial expressions and body language , costume hair and makeup, lighting and colour, positioning of characters and objects in the frame
Lighting 
  • 3 point lighting standard lighting set up taking any of these lights away creates effect 


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